A WW2 Low poly game asset with PBR materials and baked normals.
Lessons learned
This was one of my first baked low poly models, so I learned a lot about the game art pipeline. It was also the first time I used substance painter to texture something.
Project Specifications
- Render Engine: UE4 / Substance Painter 2
- Modelling Software: 3DS Max
- Texturing Software: Photoshop / Substance Painter 2
- Time spent: 3 Weeks
Project Showcase



