WW2 Camera Game Asset

A WW2 Low poly game asset with PBR materials and baked normals.


Lessons learned

This was one of my first baked low poly models, so I learned a lot about the game art pipeline. It was also the first time I used substance painter to texture something.


Project Specifications

  • Render Engine: UE4 / Substance Painter 2
  • Modelling Software: 3DS Max
  • Texturing Software: Photoshop / Substance Painter 2
  • Time spent: 3 Weeks

Project Showcase