Captain Toad: Treasure Tracker is a Nintendo puzzle game. This project is a prototype spin-off with a Wild West theme, home-made levels, custom made assets & mechanics. This was my first ever Unity group project.
My responsibilities
- Gameplay: I was responsible for most of the gameplay programming, together with my programmer team member
- Level Design: The first puzzle / level was designed by me
Lessons learned
As this was my first ever Unity project, I learned a lot. Mostly I learned how to efficiently prototype, and how to implement proper managers into your game.
Project Specifications
- Engine: Unity
- Time spent: 6 Weeks
- Team Size: 4 (2 programmers, 2 artists)
- Team Members: Maxim Decaluwe, Sooi Cherchye, Pablo Sánchez