Vitae

Brian Van Hyfte

Game Developer - Gameplay Programmer
[email protected]

CV

Portfolio

Flotsam

I started working at Pajama Llama in 2018 as an intern, and was taken on board after as a fulltime gameplay programmer on their first title, Flotsam. As part of a small team, I was responsible for a large amount of features that are in the game today. The game went into Early Access September 26, 2019. As part of that Early Access, I have become experienced with a development pipeline to a live audience.

The project itself mainly included working with C# in Unity.

Unity
Unity
C#

C#

Flotsam

New Atlas

A roguelite RTS where the player tries to advance as far as possible, before inevitably dying.
UE4
UE4
C++

C++

New Atlas

Indoor Pathfinding in AR

An Indoor Positioning System that finds locations for the user, and displays them with augmented reality

Unity
Unity
C#

C#

ARWayfinding

Neolit
An endless runner space game where the player tries to collect as many points as possible
Unity
Unity
C#

C#

Neolit

HexaHover
A local multiplayer party game where players bump each other out of the arena
Unity
Unity
C#

C#

HexaHover

Captain Toad
A prototype spin-off game based on the Captain Toad Nintendo game
Unity
Unity
C#

C#

Captain Toad

Zombie Survival AI
AI that tries to survive the zombie apocalypse
C++

C++

Zombie Survival AI

Atmospheric Entry Geometry Shader
Atmospheric Entry Geometry Shader based on Kerbal Space Program's atmospheric entry
HLSL
HLSL
C++

C++

Atmospheric Entry Shader

WW2 Camera Game Asset
A low-poly WW2 camera game asset using PBR textures and a baked normal map
UE4
UE4
3DS Max

3DS Max

Photoshop

Photoshop

WW2 Camera

About Me

Hello, I'm Brian! Nice to meet you. I'm a regular Belgian guy that likes video games ... a lot. So I decided to learn how to make them! I'm currently working on a small indie game Flotsam, which is currently in Early Access. If you have any questions, or would just like to have a chat, don't be afraid to send me an e-mail!

Education

As a highschool student, I studied Accounting & IT. This translated very well into what I currently study: Digital Arts & Entertainment with a Game Development Major at Howest in Kortrijk, Belgium. At the end of my studies, I will have a professional bachelor in Game Development. I'm a proud student, as our school recently got elected as the best game design & development school in the world by The Rookies!

Game Development

I've been part of the game development cycle through an Early Access launch in a small team. Most of my experience is as a gameplay programmer, but I am familiar with AI & Graphics Programming. I'm also familiar with parts of the art pipeline (Modelling, Texturing, Particles), and have been part of the design process of a game with a live audience.

Web Development

My main education is based around game development, but as a hobby I like to do web development on the side. I have experience with Python / Flask, and have setup several online apps for online gaming communities.

Management

I’m passionate about Tabletop Roleplaying Games (mainly Dungeons & Dragons) both as a player, and a storyteller. Besides that, I also paint miniatures, and enjoy playing video games. I tend to lean towards multiplayer games, where I often take the role of guild / clan leader.


Skills

Programming Languages

C++
C++
3 Years
C#
C#
2 Years
Python
Python
1 Year
HTML
HTML
6 Months
CSS
CSS
6 Months
SQL
SQL
3 Years
HLSL
HLSL
1.5 Years

APIs

directx
DirectX
physx
PhysX
fmod
Fmod
flask
Flask

Human Languages

Dutch
Native
English
Fluent
French
Sufficient

Engines

Unity
Unity
2 Years
UE4
UE4
6 Months

Software

Git
Git
3DS
3DS Max
Photoshop
Photoshop
Visual Studio
Visual Studio
Virtual Box
Virtual Box
Linux
Linux

Contact

LinkedIn
LinkedIn
Twitter
Twitter
Github
Github

Powered By WordPress (Theme: FullSingle)