Vitae

Brian Van Hyfte

Game Developer - Gameplay Programmer - Amateur Manager
[email protected]

CV

Portfolio

Flotsam

Internship working at Pajama Llama Games on Flotsam, a survival town-builder game.

Unity
Unity
C#

C#

Flotsam

New Atlas

A roguelite RTS where the player tries to advance as far as possible, before inevitably dying.
UE4
UE4
C++

C++

New Atlas

Indoor Pathfinding in AR

An Indoor Positioning System that finds locations for the user, and displays them with augmented reality

Unity
Unity
C#

C#

ARWayfinding

Neolit
An endless runner space game where the player tries to collect as many points as possible
Unity
Unity
C#

C#

Neolit

HexaHover
A local multiplayer party game where players bump each other out of the arena
Unity
Unity
C#

C#

HexaHover

Captain Toad
A prototype spin-off game based on the Captain Toad Nintendo game
Unity
Unity
C#

C#

Captain Toad

Zombie Survival AI
AI that tries to survive the zombie apocalypse
C++

C++

Zombie Survival AI

Atmospheric Entry Geometry Shader
Atmospheric Entry Geometry Shader based on Kerbal Space Program's atmospheric entry
HLSL
HLSL
C++

C++

Atmospheric Entry Shader

WW2 Camera Game Asset
A low-poly WW2 camera game asset using PBR textures and a baked normal map
UE4
UE4
3DS Max

3DS Max

Photoshop

Photoshop

WW2 Camera

About Me

Hello, I'm Brian! Nice to meet you. I'm a regular Belgian guy that likes video games ... a lot. So I decided to learn how to make them! I'm currently getting my professional bachelor in Game Development, and my plan is to get into the industry right after that! I also like to do web development, and I'm trying out blogging. In my (limited) spare time I play a game called EvE Online. If you have any questions, or would just like to have a chat, don't be afraid to send me an e-mail!

Education

As a highschool student, I studied Accounting & IT. This translated very well into what I currently study: Digital Arts & Entertainment with a Game Development Major at Howest in Kortrijk, Belgium. At the end of my studies, I will have a professional bachelor in Game Development. I'm a proud student, as our school recently got elected as the best game design & development school in the world by The Rookies!

Game Development

I have experience with most parts of the game dev pipeline (Gameplay , AI and graphics programming). I've played with networking, but only for a limited time. On top of my programming experience, I'm also familiar with parts of the art pipeline (Modelling, Texturing, Particles). For multiple projects, I've also done game and level design.

I enjoy game design and gameplay programming most.

Web Development

My main education is based around game development, but as a hobby I like to do web development on the side. I have experience with Python / Flask, and have setup several online apps for online gaming communities.

Management

As a hobby, I play games, and I have gained some experience in management because of this. I’ve been running an online English (EvE Online) community for 6 years now, and have helped create it’s IT backbone.


Skills

Programming Languages

C++
C++
3 Years
C#
C#
2 Years
Python
Python
1 Year
HTML
HTML
6 Months
CSS
CSS
6 Months
SQL
SQL
3 Years
HLSL
HLSL
1.5 Years

APIs

directx
DirectX
physx
PhysX
fmod
Fmod
flask
Flask

Human Languages

Dutch
Native
English
Fluent
French
Sufficient

Engines

Unity
Unity
2 Years
UE4
UE4
6 Months

Software

Git
Git
3DS
3DS Max
Photoshop
Photoshop
Visual Studio
Visual Studio
Virtual Box
Virtual Box
Linux
Linux

Contact

LinkedIn
LinkedIn
Twitter
Twitter
Github
Github

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